Trophyhunter Playstyles

Hey Trophyhunters,

finally we finished the new playstyle analysis in the Trophyhunter app. It took a while, but now it’s there. Here I will explain you how it works.



We defined eight attributes. When you play a game and gain trophies, you will gather points for these attributes. Each trophy will have an attribute assigned it and when you achieve that trophy, you will gain points for the associated attribute.

The assigned attribute of a trophy will be based on logical fit (heal trophies have cooperation attribute) and overall balance so that all attributes get around the same amount of points on average of all trophyhunters.

Let’s take the trophy Assassins Creed for example.


This trophy is Hard, which means that it is worth 16 points. The assigned attribute of that trophy is Lethality. If you gain this trophy in a game, you will gain 16 points for the lethality attribute. The points of the lethality attribute will be referred to as lethality-points.

List of Attributes:


Your ability to set up vision and your ability to lead your team and thus achieve team-trophies.


Your ability to be deadly to enemy champions. Succeed in dueling and assassinations.


Your ability to use crowd control on enemy champions and deal a lot of raw damage.



Your ability to secure objectives. Destroy turrets or inhibitors, secure dragons and barons.



Your ability to empower your teammates. Assissting, healing and shielding.



Your ability to tank damage and survive.



Your ability to make yourself fed. Get gold, kills, farm.



Your ability to be successful in teamfights. Playmaking in fights.


As a trophyhunter, you will have a score for each playstyle. The playstyle with the maximum score will then be assigned to you. The score for each playstyle depends on the primary and secondary attributes of that playstyle. Each playstyle has a primary and three secondary attributes.

Lets take The Bear for example:


primary Attribute: combat

secondary attributes: robustness, lethality, power

Your score for this playstyle will be computed as:

SCORE_TheBear = 3 x combat-points+ robustness-points+ lethality-points+ power-points

In this fashion we get scores for each of the playstyles and the playstyle with the highest score will be your assigned playstyle.

Will the points for the attributes grow indefinitely?

Nope. After each game the points for each attribute will be multiplied with 0.95 before the new points from the recent match are added.


For example:

You have 100 combat-points before your last match. Now in this match the trophies you achieved give you 20 combat-points. Your new combat-points will be calculated as follows:

COMBAT_POINTS = 100 * 0.95 + 20 = 115

So after this match you will have 115 combat-points. This will have the effect that your attribute points will overall grow less the more games you have played.

List of Playstyles:

bear-head.pngThe Bear

primary: Combat

Secondary: Robustness, Lethality, Power

The bear is a power in every combat. This player feels most comfortable among the height of a fierce fight. Killing and dealing damage while being able to survive – that’s what this game is about. Wards? Don’t deal damage. Turrets and Dragons? Boring opponents.

bull.pngThe Bull

primary: Power

Secondary: Robustness, Combat, Capability

The bull succeeds in dealing a lot of damage and applying crowd control. This player is hard to take down eventhough his damage can’t be left unanswered. Trying to outsmart a bull is most of the time a better choice than trying to run into him head vs head.

eagle-emblem.pngThe Eagle

primary: Capability

Secondary: Lethality, Combat, Wisdom

The eagle is a calculated force. This player always finds a way to become fed on the rift and knows about the importance of farm. Once he gets fed, he is a lethal killer and a strong fighter in teamfights. It is difficult to surprise an eagle because he has superior vision from his position.

elephant-head.pngThe Elephant

primary: Wisdom

Secondary: Robustness, Power, Cooperation

The elephant is a wise entity on the rift who can lead his team. Its key to success is using his robustness and raw power to enable his teammates. You can feel a lot more save if you have an elephant in your team.

fox-head.pngThe Fox

primary: Cunning

Secondary: Lethality, Capability, Wisdom

The fox is the smartest player on the rift. The foxes moves can be lethal, but it is never just the kill but some objective that is in the mind of the fox. Fight when you are strong, trade when you are behind.

gorilla.pngThe Gorilla

primary: Power

Secondary: Cunning, Combat, Cooperation

The gorilla is full of power. This player will never miss a fight and knows how to cooperate with others in and out of combat to achieve the important objectives.

horse-head.pngThe Horse

primary: Cooperation

Secondary: Robustness, Power, Wisdom

The horse is a strong teamplayer. This player enables, assists and leads the team. Initiating a fight can be more important than dealing the damage and saving a life can be worth more than securing a kill.

lion.pngThe Lion

primary: Combat

Secondary: Wisdom, Capability, Cooperation

The lion is the king on the rift. This player knows how to choose the right fight and cooperate with teammates to gain victory. The lion will also find ways to be fed when the fights start.

owl.pngThe Owl

primary: Wisdom

Secondary: Capability, Cunning, Lethality

The owl is the most intelligent player on the rift. This player knows about the importance of vision and leadership. Most fights are over before they even start. Setting up a fight through vision and leadership is the important part.

rhinoceros-horn.pngThe Rhino

primary: Robustness

Secondary: Combat, Power, Cooperation

The rhino has a thick skin. You always want this player in your team. You can stand behind the rhino and – for the love of god – there is not much standing in its way when it is full charging at someone.

gold-scarab.pngThe Scarab

primary: Cunning

Secondary: Robustness, Capability, Power

The scarab is a mysterious ancient being. This player will focus on objectives and farming more than on fighting. Even though not the deadliest, you will have a hard time killing a scarab and even if you do, it can feel like you lost much more on other parts of the map.

scorpion.pngThe Scorpion

primary: Robustness

Secondary: Capability, Lethality, Cunning

The scorpion is small but has an extremely tough armor. This player is hard to take down even though the scorpion can easily hit a lethal strike. If you want to fight a scorpion, you want to bring some friends, because scorpions don’t group often.

shark-jaws.pngThe Shark

primary: Lethality

Secondary: Robustness, Capability, Power

The shark is a killer. This player is more often than not a fed nightmare that you hardly dare fight 3v1. The smell of blood will always trigger a shark and can be abused, however, you should never underestimate a hungry shark.

snake.pngThe Snake

primary: Capability

Secondary: Robustness, Lethality, Power

The snake is a dangerous opponent. This player will find ways to gain gold and use it to output damage. The snake is lethal when ahead and careful when put behind.

tiger.pngThe Tiger

primary: Lethality

Secondary: Combat, Wisdom, Capability

The tiger is a smart killing machine. This player will find opportunities for easy prey through his vision and hunter intuition. You never wanna face a fed tiger alone.

wolf-head.pngThe Wolf

primary: Cooperation

Secondary: Cunning, Lethality, Combat

The wolf might not be the strongest 1v1 fighter, but when grouped, wolves are most deadly. relentless in fights and smart in global moves. The wolf wins by grouping and fighting, killing and securing objectives together.

October Trees Analysis

The Trees

In November we had the trees of Fiora, Shaco, Taliyah, Draven and Morgana.



The Distribution

Overall 2431 Trophyhunters played at least one game during october. The distribution of the number of achieved trees looks like this:


14 Trophyhunter or 0.0057% could finish all trees – that’s  the dark blue slice which can hardly be seen ;).

The hardest tree was Morganas tree and the easiest was Shacos. Below you can see how often each of the trees has been achieved:octoberTreesDist2.png



The Best of October


The following 14 Trophyhunters finished all 5 october trees (random sorting):

Abu Mosah
Xayah luvs Rakan
LaBiche FreaZz
Croatian Support
Sucks To Be Me

Well done Trophyhunters! 

Top Ten Trophyhunters in Completing Trees

  1. Abu Mosah – 22 trees
  2. Quappa – 21 trees
  3. NekeTheFlame – 15 trees
  4. Darkbeyer – 15 trees
  5. Blade Of Despair – 15 trees
  6. Мой Ник Спиздели – 15 trees
  7. Lady Eve – 14 trees
  8. Valanáro – 14 trees
  9. Vastayan Fetish – 14 trees
  10. TheRedShadow9,
    The Pentakiller,
    Sir Fortune,
    MASTURB8R – all 13 trees.

For now Abu Mosah and Quappa are the clear leaders of this scoreboard (both finished 5 trees again). It will be interesting to see if anyone else can keep up with their pace.

What else?

We are working on the new playstyle feature as well as an update to the new pre-season. Remember we have to change everything related to runes and masteries. Will keep you up to date.