Five Evil LoL Tricks To Win More Games

Today I gathered these 5 evil tricks in League of Legends for you. Join the dark side and start using these tricks – you will definitely win more games.

5. Thresh Lantern Block

lantern.pngThresh is a great support for many reasons, but one of his strongest traits is his ability to save his teammates from seemingly hopeless situations. However, you can use many things to keep your enemies from actually taking the thresh lantern. The easiest ways are:

(i) place wards on the lantern,

(ii) stand on the lantern,

(iii) place pets or zz’rots on the lantern.

Each of these will make your opponents attack the ward/champion/pet instead of taking the trip to safety. Little extra: This somewhat works against Bard journeys too.

4. Relic Top Lane


Yea, I know – it sounds weird, but let me elucidate. This is not good in all match-ups, but if you have, let’s say Maokai vs Poppy on topside, who will just hit each other again and again without ever really being able to kill one another, then there are a lot of really good arguments for top side relic:

  • You gain an additional 10 gold per auto attack because of the bandit passive. Two auto attacks ~ 1 cs.
  • When your jungler ganks or you gank another lane you can proc the relic and thus increase total team gold and giving some sustain.
  • You get some passive gold.
  • The finished item is extremely cost efficient. For 2200 gold you get a gold generating item with
    • 450 Hp + 340 Hp shield – which is quite comparable to ~800 Hp,
    • 10% cooldown reduction,
    • 100% base health regen,
    • 10% max health shield for you and a teammate.

Of course you will be a bit weaker in the first few levels, since relic shield is not as gold efficient from start. But – from midgame on, this relic will pay off huge.

3. Ward Baiting


You wanna trap the enemy waiting in some brush but they don’t fall for it? Place Wards! Noone in Solo Queue is buying pinkies, but when it comes to killing wards – no risk is too huge. For some strange reason, people are obsessed with killing wards. They will even lose xp and gold on lane to kill wards. Especially if someone already has 2 hits or so on a ward – they will never stop hitting it. Just give your opponents more things to clear and they will follow you anywhere!

2. Teamfight Warding


Place wards in important teamfights! Actually – place everything you have: normal wards, control wards, zz’rots and pets. Many adc’s just run around teamfights with standard attack move. Doing that they will often just attack the wards you just placed. Remember that an adc can easily do 500 damage or more with a single auto attack. If your ward just eats one auto, it is as valuable as a small item.

Even if people do not attack move run, they will sometimes right click on your ward and instead of running to a good position, they will stand still and attack the ward. It has so much value, that you should definitely place all you have in important fights.

1. Use Elixiers

Many players don’t ever use elixirs until the very moment they are full build – and even then they often forget it. However, elixirs are very efficient items from midgame onwards. Of course they only last for 180 seconds, so you cannot buy them all the time, but if you think an important fight is about to come soon, then better buy an elixir!


Elixir of Iron is awesome on tanks. Most tanks are strong on two items and don’t need further items as much as other classes, so you can afford to delay your item build a bit.

The Elixir of Iron has all you need. Some flat Hp is nice, but the other stuff is even better. 25% Tenacity is really valuable in teamfights for you, since you want to soak the opponents spells anyway. Furthermore giving 15% movement speed to allies in a path behind you is amazing. It’s hard to imagine a teamfight where 500 gold for this elixir doesn’t pay off.


Elixir of Sorcery is nice, but probably not as strong as Elixir of Iron. You can use this item early if you don’t scale as well as your opponent and want to force an all-in soon.

50 Ap is strong, the 15 mana regen however depend. If you don’t have a lot of mana regeneration at this point, this is very valuable, otherwise it’s a bit wasted. The Sorcery passive is strong during mid game and helps if you need to push turrets.


Elixir of Wrath is a two edged sword. It gives nice stats for an adc, however, most adcs scale really well with items, so you do not want to delay them even a bit. In the very late game you must not miss this buy on an adc, but during the mid game I think this elixir is a better fit on Ad bruisers.

The flat 30 Ad are really good in the mid game and the Bloodlust passive is especially strong in a 1v1 and during laning phase. This item gives a super strong 1v1 boost in the mid game.

What else?

If you wanna know what else you can do to improve your win rate, check out my last post about how I use the TrophyHunter overlay to win more games: How I Use The TrophyHunter Overlay

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